![]() ![]() Each chapter closes in the gang’s hiding place, see where you can unleash these cut-off binding chats. The dining competition takes place in a “bonding episode”. What can I say? The man is passionate about his gyoza. I eat pizza and watch TV during the day with Arashi. At some point, she takes you to a food contest, but only so that she can claim the free soda soda that is awarded as the prize. My favorite person is Arashi, a hypervelocity user and self-interested slacker. I’m interested in this world, and when the relationship between characters degenerates, the story takes on a new puppet of multifaceted conflict with countless motives. I can stand it, provided that the storytelling and the characters take slack. This type of dungeon design is common, I know, and you already know if it’s bothering you or something you can live with. Turning off the minimap helps a bit, but you often end up calling the map anyway to check if there is a storage point coming up. Navigate walls and slurp objects as a very expensive game of Nokia snake. You may see yourself looking at a corner of the screen for the entire game – the Minimap Problem. A health jelly, a piece of salable rubbish, or (if you are lucky) a gift for one of your friends. But these side tracks host things of little interest. There are hooks to walk into, alleys or rooms hidden behind buntable boxes. But fine art aside, these environments are the right shot to the finish line. ![]() A techno church in snow-capped mountains has clinical atria and cute dissolving doorways. A broken highway crumbles on a giant cherry blossom tree. Subway tunnels, abandoned streets, secret complexes, factories. ![]() Most of the game takes place in simplified, corridor-heavy ruins. Whether you want to do that towards the end of a character’s arc is up for debate. The game is then played from their perspective, and it becomes clear that the developers want you to play both scenarios to get the full picture. Either sword-wielding Yuito, the ruthless son of the leader of the country, or knife-wielding Kasane, a distant and tightly lipped riddle. Which is that you choose one of two main characters in the beginning. That mystery is thickened by the gimmick of history. Long cut scenes and dialogue make up a significant amount of playing time, and if you’re the type of player who gets impatient when listening to characters, asks endless questions about each subsequent painting of mystery, then you’ll probably be frustrated by the match – limiting chatter. This brings me to the second part of the game, which is effectively a sci-fi anime plot that is slowly disintegrating. Shy girl who … can look into human bodies and is irreparably traumatized? Oh wow. Relaxed cool guy who secretly cares about his best friends. Rude guy who annoys you, but is simply a hard-working perfectionist. All are run by individuals with their own unmistakable archetype. Essentially, you will make stupid combinations with an electricity-infused weapon, or not take damage with a body made of hardened tissue, or dodge attacks with teleportation, or become invisible to perform trick stings. There are too many characters and powers to go into detail. Activate her power if an enemy becomes invisible and you can see your enemy again. Your burning friend Hanabi can make pyro attacks, so activate her ability and your sword will be blazing hot. You can take advantage of the abilities of teammates who fight with you. Pull a trigger to mentally throw a block of concrete, hit a monster in the air and perform a combination of attacks while hanging there. First, you spend time running through ruins, ancient hospitals, snow-capped mountains and the like, and fighting against fantastic and hostile creatures called “Others” on behalf of higher ups. It’s a two-part game, and I’m not just talking about the split story (more on that soon). “Do you know what these teens need?” said the suspiciously overbearing government to Scarlet Nexus, as they pump a new round of children full of medicine. You want to hack, cut and take your friends out to an inexplicably normal restaurant to discuss the latest drama. A child soldier with special telekinetic powers and a bunch of other superhero child friends who fight alien creatures that plague the world. You are a “state child” in this big-eyed action RPG that mixes stylish, fast-paced combat with slow manga storyboarding to drip a story of conspiracy, war and weirdness. A smoothest action RPG with a two-sided story that can test the player’s patience. ![]()
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